Showing posts with label Animated Commercials. Show all posts
Showing posts with label Animated Commercials. Show all posts

Friday, July 1, 2011

Japan's perfect Pop Star - Hatsune Miku 初音ミク


I am working on the Toyota spots they talk about in this story with Hatsune Miku...

I know the Gorillaz did the same thing, but I find it fascinating that so many people would attend a concert with a CG hologram singing???  She sold out a concert this fourth of July in Los Angeles.  Saki Fujita provides the voice sample.


Friday, June 24, 2011

Woolite Commercial: "Torture" (Directed by Rob Zombie)


Rob Zombie His first-ever TV commercial for — what else? — Woolite.  “It’s a very bizarre TV commercial for a product like this,” Zombie is quoted as saying. “Honestly, I was shocked when they called me to do it.”

Thursday, May 5, 2011

Ben & Jerry's by Elastic and Andy Hall


Elastic/A52 is one of my most favorite studios to work for and Andy Hall is a fav director of mine.  he is incredibly creative and he gets CG.  He is always pushing the envelope of what we think animation and CG is and can be.  love it.

Elastic‘s Andy Hall has just directed these two spots for Ben&Jerry’s
Storyboards & breakdowns included!



via motionographer

Sunday, April 10, 2011

Super Slow-Motion Motion





The people's facial reactions are priceless...

TVF has worked closely with Samsung to delivery a contemporary video. The product is Galaxy Ace the latest smartphone powered by Android which is meant to be one of the most competitive mid-range smartphones in the business today.

Wednesday, February 23, 2011

"The Black Mamba" Directed by Robert Rodriguez






Robert Rodriguez directs Danny Trejo at The Crippler, Bruce Willis as Mister Suave, and Kanye West as The Boss in a Nike Basketball spot based around a pitch for a film about Kobe Bryant’s alter-ego The Black Mamba.

Friday, January 21, 2011

Niggles and Narks





Niggles and Narks
by The Mill

and, the making of...


Snickers 'Focus Group'





I saw this on tv the other night and just cracked up...

Thursday, January 6, 2011

Tuesday, November 23, 2010

NBC Peacock Thanksgiving



It's no secret I am a BIG fan of Nathan Love.
Watrch this adorbz retro Thanksgiving wish.


Sunday, November 7, 2010

Subaru WRX STI

 


 
Zoetrope style animation frame by frame on the side wall of a test track
driving a camera attached to a WRX one foot away from the wall. 
 
INSANE!!!

Tuesday, October 26, 2010

Tostitos Commercials




making me hungry...


Saturday, September 25, 2010

Coke Zero 'Invasion'

Coke Zero 'Invasion' from Passion Pictures on Vimeo.


The Jester King on the rooster is all kinds of awesome...

Directed by Pete Candeland at Passion Pictures
AGENCY: Ogilvy & Mather/ Buenos Aires

Chris Welsby - Lead Animator
Steven White - Animator
Melanie Climent - Animator/ Matte Painter
Cath Brooks - Animator
Nora O’Sullivan - Animator

Wednesday, August 25, 2010

Nathan Love and Baskin Robbins


Baskin Robbins "Sheep" from Nathan Love on Vimeo.


Baskin Robbins "Ostrich" from Nathan Love on Vimeo.


Baskin Robbins "Porcupine" from Nathan Love on Vimeo.


Baskin Robbins "Turtle" from Nathan Love on Vimeo.


Baskin Robbins "Dog" from Nathan Love on Vimeo.

Super cute campaign from Nathan Love



I agree with the notes from the Lead animator - Ryan Moran below, on how important previz is to a commercial's success.  Especially a "15 spot.  It also sounds like Nathan Love has created a bit of a "think tank" for animation - a safe environment where everyone shares ideas and there is a trust between artists.  We had that for a few years at DD commercials when I was there, but all of those people have flown the coup now.  It is sad, but we all tend to do that freelance dance around one another.  I miss having a rigger who gets what an animator needs and why and wants to make something even better than what the animator had imagined.  John Riggs (yes, that is really his name) was that rigger, for me.  Anyways, from one animator to another, read on... and hear what the artists at Nathan Love have to say!




Ryan Moran – Lead Animator at Nathan Love:



I’ve been very fortunate to work at a place like Nathan Love. Majority of the work I've done here has been character animation. When we were awarded Baskin Robbins there was a buzz throughout the office. Everybody was really excited to work on this campaign. Baskin Robbins is a dream job for a character animator. Single character, telling a story through his or her acting and actions. It may sound simple on the surface but like any job, going from script to final picture is always very challenging. Each spot is only 15 seconds long. Take away 4 seconds for the end tag and were left with 11 seconds to tell the story. 11 seconds goes by in the blink of an eye. The animation had to be strong, to the point and entertaining to make a convincing and enjoyable experience for the viewer.


First we needed to lock down an edit so we had a clear blue print going into animation. I have to admit this is the part I usually am not most excited about. As an animator you want to jump right in and start animating. But you cant do that. You MUST have a clear plan. There is very little time during production to make any large changes or completely redo an idea. The previz stage is where you experiment, try out all your ideas, find out what works and what doesn't so its a smooth journey to the end. This was the part I ended up enjoying the most and learned the most from. It was really awesome to see script come to life. I learned a lot about camera and editing. I was constantly learning and all the new knowledge I picked up I'll be able to incorporate it into future projects.


I love that everyone here has a chance to share their ideas and thoughts. Because we have a relatively small group here at Nathan, everyone can get involved in the edit making process, not just the directors and animators. Its a super friendly environment so its never a surprise to see an animator getting feedback from a rigger or a modeler getting feedback from a lighter. Its awesome to see a spot evolve based off everyone’s creative input. Even if you didn't work directly on one spot you may have had some input or idea that made it in the cut. It really makes everyone feel apart the process.


Once we had the final previz edit I was psyched to start on animation. You can see how the story is going to play out. I had nothing left to worry about and I could focus all my attention on my animation.


I think staying inspired is really important for any artist. A lot of mine comes from the artists I work with. Seeing all the animation come together really keeps me inspired. I'd come in in the morning check out the latest cut and get excited about something someone else did. Id be like, "man i have to do more stuff like that, how can I incorporate that into my work?" And i feel like that's when you start to see the level of work really take off. Everyone pushes themselves to do better work. Nobody wants to let anyone down and we fight to the finish as a team and end up with a piece were all really proud about.


Kyle Mohr - Freelance Animator:

Baskin Robbins will be one of those projects that I won't forget, and that has truly contributed to my professional growth as an artist, and my life experiences.  Our team had been working together on other projects for a few months prior, so by the time we got to Baskin Robbins I really felt that we trusted each other's skills and opinions.  This was essential to the quality that was attained on these spots.  As was the drive to create something that we all were proud of.  The other animators, Joe, and I were able to previz these spots out as a group, openly and freely, without fear of voicing our own opinions or instincts, and without the fear to admit when we're wrong.  It's not really a secret, you hear of these things happening, but you can't artificially create a group like that.  It happens naturally, and through trust.  When we'd get feedback from the agency or client, we'd group together again and figure out what changes we needed to make.  This open participation really helped us feel ownership over the project, and in the end helped us create something everyone from client to artist was happy with.

The great thing about working with a small team is that everyone, modeling, rigging, animating, lighting, compositing, knew each other, and worked together to create the end product.  Character rigging is a part of production that is too often overlooked in animation for commercials, but Frank Naranjo's rigs gave the animators so much control that we would not have achieved the level of sophistication that was accomplished without it.  Of course all of this depended on the great character designs and models that allowed for expressive animation in the first place.  The communication between all disciplines was so easy, people's attitudes were in the right place, and the production benefited from it.

Concerning the animation itself, we had many different inspirations for the direction we took each spot.  For "Baseball Nut", the first spot, we really just wanted to make sure we pushed the animation to be of polished quality, with natural dog movement and dog character, and some squash and stretch.  Once we accomplished that and moved onto Polly Porcupine, we had recently seen the trailer for Disney's "Tangled", frame by framed it to death, which really opened our eyes to the clarity of pose-to-pose traditional Disney animation, in the 2D sense but represented in 3D.  On "Sheep", [animator] Tony Travieso and I were inspired by the simple shape and design of the character to push the animation more towards the Warner Brothers sensibility of staged presentation and timing.  We watched a lot of Sam Sheepdog and Ralph Wolf cartoons, as well as others, which opened our eyes to the clarity of communicating only one piece of information at a time. (For example, Sam catches Ralph in the act of stealing a sheep:  Ralph sees him...Ralph's ear drops, then he smiles, then he presents the rope he's holding in his hand that's tied to the sheep he's stealing, then he drops that rope.)  The limited time of the spot made it difficult to create that slow, clear, one-thing-at-a-time presentation like Chuck Jones liked to do, but in spite of that I think the attempt to do so allowed us to communicate the information of the spot more clearly.  In the end, I'm proud that each spot has it's own style of animation, which naturally came from just wanting to learn more and push ourselves in different directions.


Saturday, August 14, 2010

Aides Zizi Graffiti - NSFW

 
Aides Graffiti from Vincent Venchiarutti on Vimeo.
 
WARNING: NSFW

Raising awareness for Aids in France, this cute little animation tells the story of a lonely doodle and his plight to find friends amongst the graffiti on a bathroom wall.  And, it might make you blush a little,

Réalisateur : Yoann LEMOINE
Production : WANDA
Agence : TBWA

Equipe Mikros image:
Directeur d’affaires : Jean-Lin Roig
Production vfx : Pascal Giroux
Design: Barth

Lead VFX : Vincent Venchiarutti
Lead Animator : Yves Bigerel
Team Animation & Compositing (flash & after effects): Yves Bigerel, Vincent Venchiarutti, Rémi Soyez, Jean-Yves Parent, Sébastien Podsiadlo, Michael Nauzin

mikrosimage.fr/

Friday, July 30, 2010

Terminix / Roach

Terminix / Roach from Dvein on Vimeo.


so grossly awesome...